Tech Station

学者追踪 › GT / UT

Georgia Tech / UT Austin

3 位学者 · 最近 45 天 20 篇

Animesh Garg 7 篇 专属页 →

2026-11-03追踪学者 · Animesh Garg

FloMo: 3D Scene Flow as a World Action Model Intermediate for Learning from Human Video

Jeremy Collins, Namra Patel, Ayush Agarwal, Shitij Govil, Animesh Garg

Pretrained video generation models distill internet-scale motion priors into robot policies, but full video is a redundant signal for action prediction. We argue that dense 3D moti…

Pretrained video generation models distill internet-scale motion priors into robot policies, but full video is a redundant signal for action prediction. We argue that dense 3D motion is the medium through which video pretraining best transfers to robot actions, and that predicting motion rather than video affords better sample-efficiency for action prediction. FloMo is a 5B video-generation model fine-tuned to predict 3D scene-flow and action tokens. Rendering scene flow as RGB and encoding it into the same latent space as video enables a pretrained video generation backbone to efficiently adapt to predict 3D scene flow. Co-trained on action-free human video and action-labeled robot teleoperation data, our model benefits from human-video pretraining and generalizes to unseen objects, motion primitives, and tasks. Replacing motion prediction with a video prediction objective degrades out-of-distribution generalization, while adding a video prediction target alongside motion lowers policy success rather than improving it. When motion, video, and action are predicted jointly, action tokens attend far more to motion than to video, suggesting that predicting video wastes model capacity. Together, these results indicate that motion effectively mediates the transfer from video pretraining to action. More information can be found at flomo-wam.github.io.

cs.CVcs.AI
2026-10-31追踪学者 · Animesh Garg

Editing the Goal: Per-Token SAE Steering and Its Depth Limits in $π_{0.5}$

Rocio Perales Valdes, Animesh Garg

Sparse autoencoders (SAEs) have recovered interpretable, causally relevant features in robot foundation models (RFMs) such as $π_{0.5}$ (arXiv:2603.19183, arXiv:2603.19233). SAE fe…

Sparse autoencoders (SAEs) have recovered interpretable, causally relevant features in robot foundation models (RFMs) such as $π_{0.5}$ (arXiv:2603.19183, arXiv:2603.19233). SAE features on individual instruction tokens are less interpretable than timestep-pooled ones (arXiv:2603.19183), and whether they can redirect a robot's goal remains untested. We show that replacing the SAE features of a single goal word with those of an alternative goal word, leaving the instruction text unchanged, steers $π_{0.5}$-LIBERO into completing the alternative task. At layer 0, BatchTopK feature swaps redirect behavior in up to 20/20 rollouts in a scene where random-feature swaps redirect none, with success varying across six scenes in two LIBERO suites and across layers. The effect depends on SAE architecture: word-selected Matryoshka edits largely do not outperform random ones. SAEs are also not required. Adding a fixed difference-in-means vector at twice its natural magnitude redirects 8-10/10 rollouts. Layer-wise activation patching shows that goal-word edits remain effective up to layer 6 for object location and layer 2 for object identity, and up to layer 13 in both cases when patching also covers camera tokens. These results are proof of existence in an RFM in simulation and an initial map of how deep goal-redirecting edits remain effective. Visit https://doubleblind-sae-pi05.github.io for video rollouts.

2026-10-27追踪学者 · Animesh Garg

TAPESTRY: A Single Backbone for Video Generation and Robot Control

Jeremy A. Collins, Seungjae Lee, Rachanon Wachakorn, Krishnan Srinivasan, Animesh Garg, Vitor Campagnolo Guizilini, Paarth Shah

Pretrained video generation models encode rich priors about physical interactions, but leveraging them for robot control typically requires either resource-intensive video generati…

Pretrained video generation models encode rich priors about physical interactions, but leveraging them for robot control typically requires either resource-intensive video generation at test time or action heads trained from scratch that do not fully utilize the pretrained backbone. We introduce Tokenizing Actions as Video Patches in a Shared Transformer Policy (TAPESTRY), a world action model that repurposes a pretrained video diffusion transformer into a robotic policy without requiring video generation at inference. Our key idea is to treat robot actions as single-patch tokens in the video model's latent space. A lightweight linear projection maps each action timestep to the patch dimensions of the pretrained VAE, and the resulting tokens are processed by the same patchifying layers and transformer backbone used for video. The shared backbone is optimized through three diffusion objectives sampled per minibatch element: Video diffusion uses VAE latents from robot and human videos to establish dynamics priors. Joint video+action diffusion trains on robot demonstrations using a coupled diffusion timestep and an asymmetric attention mask. Action-only diffusion denoises actions conditioned on clean image latents. At test time, the model generates a compact action token sequence in a single DDIM step from pure noise, producing smooth action chunks at 84 ms per action chunk on consumer hardware and avoiding the cost of full video generation. Across simulation benchmarks and real-robot experiments, TAPESTRY achieves strong performance with substantially lower inference cost than comparable joint video--action policies. More information can be found at https://tapestry-wam.github.io.

cs.ROcs.AIcs.CVcs.LG
2026-10-20追踪学者 · Animesh Garg

One Policy, Many Styles: Where to Aggregate Preferences for Steerable Humanoid Control?

Ziqian Huang, Yuzhuo Chen, Shimin Zhang, Junyang He, Xinyue Annie Yang, Animesh Garg

Modern robotic agents are increasingly expected to support steerable control, where a single policy can adjust its behavioral style at runtime under changing user preferences. Pref…

Modern robotic agents are increasingly expected to support steerable control, where a single policy can adjust its behavioral style at runtime under changing user preferences. Preference-conditioned reinforcement learning provides this interface, but conditioning alone does not ensure that a requested behavior change is strong, does not leak into unrelated behaviors, and does not compromise task performance. Our evaluation combines Preference Reward Responsiveness (PRR) with coverage and utility metrics. We use these measures to compare reward-level, advantage-level, loss-level, and PCGrad-based aggregation across two humanoid-control frameworks. No aggregation level performs best across all environments and criteria. Experiments show that aggregating objectives early produces a wider range of behavioral responses but greater unintended changes in other objectives, while aggregating them later improves control precision at some cost to responsiveness.

cs.ROcs.LG
2026-10-02追踪学者 · Animesh Garg

Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis

Keerthi Kaashyap, Dennis Anthony, Akshay Krishnan, Nhi Ngoc Nguyen, Jeremy Collins, James Hays, Shreyas Kousik, Animesh Garg

This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transfer…

This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: spatially expressive decoders that dilute representational capabilities of the scene encoder, and low-level pixel-space targets that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. https://snap-nvs.github.io

cs.CVcs.AIcs.RO
2026-09-26追踪学者 · Animesh Garg

CAPEX: Efficiently Distilling Foundation Model Behavior into Deployable Robot Policies through Experience-Adaptive Reasoning

Shivam Aarya, Zhang Xi-Jia, Chengyue Huang, Junhyun Kim, Huishu Xue, Hrishit Leen, Roman Yakunin, Animesh Garg 等

Robot learning has largely relied on human-teleoperated demonstrations to acquire effective learnable behaviors. However, human-operated data collection processes can be unintuitiv…

Robot learning has largely relied on human-teleoperated demonstrations to acquire effective learnable behaviors. However, human-operated data collection processes can be unintuitive, difficult to scale, and inherently asynchronous. We explore an alternative: distilling physical behavior from general-purpose multimodal foundation models into deployable robot policies by using the foundation model itself as an autonomous demonstrator. While sufficiently capable models can generate successful zero-shot manipulation trajectories, repeatedly invoking them during physical execution is slow and expensive, limiting their utility as scalable data generators. As a solution, we introduce CAPEX, an experience-conditioned demonstration collection framework that uses execution experience from previous attempts to adapt how frequently the foundation model must observe, reason, and replan. We evaluate across RoboCasa tasks and on physical Franka and bimanual YAM-arm platforms, measuring task success, model calls, token usage, collection time, and cost. We further train Diffusion Policy and ACT on matched sets of human-teleoperated and foundation-model-generated demonstrations to evaluate the downstream learning value of autonomously collected data. We find that CAPEX increases the number of successful demonstrations by 4.3x while reducing the cost per successful demonstration by 80%. Policies trained on CAPEX-generated data approach the performance of those trained on matched human demonstrations; with longer training, this gap largely closes for policies trained from scratch. These results suggest that foundation models can serve as scalable sources of reusable robot experience. Project page: https://capex-paper.github.io/

cs.ROcs.AIcs.LG
2026-09-23追踪学者 · Animesh Garg

KeyGen: Unsupervised Keypoint based Object-Centric Representations for Category-Level Policy Generalization

Shuxin Cao, Liquan Wang, Masoud Moghani, Benjamin Joffe, Animesh Garg

Generalization in robotic manipulation requires policies to perform tasks across diverse unseen object instances that vary in shape, size, and pose. However, conventional behavior …

Generalization in robotic manipulation requires policies to perform tasks across diverse unseen object instances that vary in shape, size, and pose. However, conventional behavior cloning (BC) methods often overfit to instance-specific geometry and appearance, limiting transfer to novel objects. We introduce KeyGen, a framework that learns canonicalized semantic 3D keypoints from point clouds and uses them as structured object-centric representations for policy learning. A visuomotor diffusion policy conditions on these keypoints together with object-centric geometry to predict full manipulation trajectories, enabling consistent geometric correspondence across object instances. To evaluate category-level generalization, we construct a photorealistic simulation benchmark with three manipulation tasks and a planning-driven data generation pipeline that produces expert trajectories across diverse object instances. Experiments show that KeyGen significantly outperforms prior methods on both seen and unseen objects under pose variation, scales effectively with additional demonstrations per object, maintains robustness to object rescaling, and achieves strong performance in both simulation and real-world manipulation.

cs.ROcs.AI

Yuke Zhu 7 篇 专属页 →

2026-10-29追踪学者 · Yuke Zhu

ScheduleGen: Demonstration Generation via Skill Scheduling for Multi-Arm Imitation Learning

Neel Jawale, Stephan Pleines, Soha Pouya, Yuke Zhu, Ajay Mandlekar, Caelan Garrett

Multi-arm robot platforms, including bimanual and humanoid robots, have the capability to complete tasks with lower cycle times than single-arm systems, but they are more difficult…

Multi-arm robot platforms, including bimanual and humanoid robots, have the capability to complete tasks with lower cycle times than single-arm systems, but they are more difficult to safely control due to the presence of multi-arm constraints. The paradigm of training generalist robot policies from massive datasets is a promising approach to address general-purpose multi-arm manipulation, but the acquisition of large multi-arm manipulation datasets remains a bottleneck. Automated demonstration generation can alleviate this burden by synthesizing new demonstrations from a handful of source demonstrations, but existing algorithms ignore multi-arm constraints and as a result often induce unsafe and unsuccessful behaviors. We address this limitation by introducing ScheduleGen, an integrated planning & scheduling algorithm for multi-arm demonstration generation. We evaluate ScheduleGen on 28 simulation task variants, including seven externally authored RoboDojo tasks and settings inaccessible to prior systems; it achieves 79.6% mean data-generation success and trains policies with 65.5% mean success. ScheduleGen policies outperform those trained on a state-of-the-art data generation baseline, and achieve 50-80% success across eight real-world variants through zero-shot sim-to-real and real-to-sim-to-real transfer. Videos and more at: https://njawale42.github.io/ScheduleGen/

2026-10-22追踪学者 · Yuke Zhu

FLORA: An Open Model Suite for Scaling Robotics Data Engines

Sicong Leng, Yunze Man, Zhiqi Li, Jing Wang, Yuhe Zhang, Ryan Punamiya, Siddharth Patki, Kaiyuan Zheng 等

The life-cycle of robotics foundation models crucially depends on data labels. Outcome reward labels are needed for monitoring real-world deployments. Process reward labels are nee…

The life-cycle of robotics foundation models crucially depends on data labels. Outcome reward labels are needed for monitoring real-world deployments. Process reward labels are needed during RL post-training. Timestamped captions are needed for filtering and balancing pretraining data. We present Flora, an industrial-quality data engine used for training GR00T models, that simultaneously covers these capabilities. Flora achieves SOTA scores on the captioning benchmark WGO-Bench and reward benchmarks RoboReward and Robometer. On internal benchmarks it is competitive with GPT-6 Astra while beating other frontier models. The model is substantially cheaper than API-based alternatives, roughly 125 times cheaper than GPT-6 Astra. Florais battle tested at scale, labeling 200,000 hours of data per day across 512 GB300s. By open-sourcing our data engine, we enable researchers to scale custom robotics datasets and explore emerging applications such as physical auto-research and human-to-robot transfer.

2026-10-21追踪学者 · Yuke Zhu

Agentic World Action Models

Zhuoyang Liu, Dantong Niu, Botong Zhang, Boning Shao, Jing Wang, Ruijie Zheng, Yuvan Sharma, Runyu Lu 等

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combi…

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.

2026-10-14追踪学者 · Yuke Zhu

Robota-Embed: Unified VLA Embeddings for Robot In-Context Learning and Evolution

Yunze Liu, Jing Wang, Shenrui Wu, Wenkun He, Guanqi Zhan, Xianzheng Ma, Junyu Chen, Wenhang Ge 等

Retrieving useful context for a robot requires matching its task, execution stage, and the continuation that should follow. We introduce Robota-Embed, to our knowledge the first vi…

Retrieving useful context for a robot requires matching its task, execution stage, and the continuation that should follow. We introduce Robota-Embed, to our knowledge the first vision-language-action (VLA) embedding model to jointly encode all three modalities in both current-state queries and recorded future continuations. Predictive retrieval training aligns these endpoints, enabling historical continuations to serve as context at inference time. We construct a multi-source corpus of 1,695,684 cleaned training anchors and introduce Robota-Embed-Bench, with 4,000 queries and a shared 8,000-entry gallery. Robota-Embed achieves 47.33% clip-level and 81.77% episode-level R@1, exceeding action-free Gemini Embedding 2 by 22.09 and 33.47 percentage points. Controlled retrieval studies show that removing native action degrades retrieval more than removing vision. We study two complementary applications. Embed2ICL uses retrieved experience for training-free and training-based policy conditioning, increasing success from 47.0% to 56.3% in DROID-Sim and from 86.4% to 92.8% on the LIBERO difficult subset, while improving task progress on real robots. Embed2Evolve uses execution feedback to grow task-local memory and refine context use around a frozen GPT-6 Astra policy. Across five ManiSkill tasks, it achieves 68% success, compared with 24% for GPT-6 Astra Direct and 33% for a harness independently evolved with Omni-Embed-Nemotron-3B under the same protocol. Relative to the latter, it uses approximately 79.5% fewer policy tokens per test rollout, counting both successes and failures. These results show that a unified, action-aware retrieval space can support robot in-context learning and task-local context evolution.

2026-10-13追踪学者 · Yuke Zhu

WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions

Haoyi Duan, Liliang Chen, Nan Wang, Yang Zhang, Yuhang Lu, Xiaotong Chen, Wei-Cheng Tseng, Shenyuan Gao 等

We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observa…

We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observation and low-level action sequence, WorldOracle asks whether a predicted rollout reproduces what happens in the real world, including physical consequences and task-state transitions. We evaluate models along four complementary dimensions: physical state correctness, interaction spatial alignment, key interaction area fidelity, and multi-view action coherence. To support this evaluation, we curate real-world training and evaluation suites that cover different interaction dynamics and embodiments. The evaluation suite contains long, multi-segment episodes with both successful and failed executions, enabling evaluation across varied action outcomes and behavior distributions. Experiments on seven representative ACWMs reveal distinct model strengths and failure modes. WorldOracle provides a systematic foundation for measuring and advancing action-conditioned world modeling for manipulation. We release the datasets, evaluation code, and leaderboard: https://worldoracle-benchmark.github.io/.

2026-10-01追踪学者 · Yuke Zhu

Recova: Agent-Guided Failure Recovery for Autonomous Robotic Manipulation

Isabella Liu, An-Chieh Cheng, Johan Bjorck, Zhiding Yu, Hongxu Yin, Jan Kautz, Linxi Fan, Yuke Zhu 等

Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding…

Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding. We present Recova, an agent-guided framework that jointly develops task execution and recovery in a reconstructed digital twin, then verifies and refines both through real-world experience. In the twin, the agent diagnoses failures, tests corrective programs, and collects successful task and recovery rollouts for separate policies. During deployment, it monitors progress, invokes a learned or programmatic recovery, verifies scene restoration, and resumes execution. When no suitable recovery is available, a human demonstration resolves the failure and enters the learning loop, allowing the system to expand its recovery capabilities. Physical rollouts and human demonstrations are routed to the corresponding policy for DAgger training. Across six LIBERO-Pro settings and four MolmoSpaces categories, Recova achieves 78.8% and 64.9% mean success, compared with 71.7% and 38.0% for the strongest baselines. With parallel collection across four real-robot workstations, DAgger fine-tuning raises mean success from 23.8% to 77.5%, and recovery skills further raise it to 87.5%. Over four collection rounds on one task, observed human intervention falls from 87.5% to 0%. Together, these results show how agent-guided recovery turns failures into reusable capabilities, improving robustness while progressively reducing human intervention. Project page: https://www.liuisabella.com/Recova

2026-09-30追踪学者 · Yuke Zhu

ASENA: Self-evolving Agents for Embodied Navigation

An-Chieh Cheng, Isabella Liu, Edmund Bu, Johan Bjorck, Hongxu Yin, Zhengyi Luo, Jan Kautz, Linxi "Jim" Fan 等

We present ASENA, an embodied agent system that enables general-purpose coding agents to program humanoid navigation, manipulation, and interaction. Through a unified robot harness…

We present ASENA, an embodied agent system that enables general-purpose coding agents to program humanoid navigation, manipulation, and interaction. Through a unified robot harness, agents read sensor data, write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We also introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors. Its shared vision-language decoder is trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks and reduces execution time. Persistent workspace evolution uses simulator feedback to improve success over ten passes through recurring 100-task subsets. Success increases from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. On a Unitree G1, we demonstrate search, visual inspection, spatial reasoning, synthesized gestures, and mobile manipulation combining object pickup, carrying, and handoff without a pre-built map. These demonstrations illustrate how online programming extends robot behavior beyond route following and predefined skills.

Peter Stone 6 篇 专属页 →

2026-10-30追踪学者 · Peter Stone

Decentralized Multi-Agent Coordination and Communication in Shared Codebases

Rishabh Mediratta, Lingyun Xiao, Peter Stone, Joydeep Biswas, Elias Stengel-Eskin

Coding agents working in shared repositories may receive separate, independently-motivated requests from human developers, creating a setting that is multi-agent by necessity. When…

Coding agents working in shared repositories may receive separate, independently-motivated requests from human developers, creating a setting that is multi-agent by necessity. When this scenario happens, their individual implementations may work separately but conflict when combined. To study this setting, we introduce ParallACT, a benchmark of orchestrator-free multi-agent coding tasks. ParallACT contains both complementary and contradictory tasks. In complementary tasks, each agent's task is separately useful and implementations must share an interface to be productively combined. In contradictory pairs, both agents' tasks require editing the same code in incompatible ways, and naively combining independent solutions fails to produce a useful implementation. We compare a single-agent oracle given the combined set of tasks against multi-agent settings that vary execution order, visibility, awareness of other agents, and access to a communication channel. We find that the oracle solves most tasks while parallel agents perform substantially worse. Their performance drop is notable for complementary tasks, and particularly sharp for contradictory tasks (e.g., from 62% to 16% for Claude Code with Claude Opus 4.8) where merged code typically satisfies only one specification, and the same gap appears in all six further configurations pairing two agent harnesses with three open-weight models. Simply telling an agent that a peer exists does not help significantly, and giving agents access to a communication channel recovers only a small part of the performance, at an additional token cost. ParallACT thus identifies and isolates a core challenge that will become more common as multi-agent coding by independent principals becomes standard, and provides a controlled test of which coordination strategies help, and at what cost.

cs.AIcs.CLcs.MA
2026-10-26追踪学者 · Peter Stone

Centralized Critics for N-Agent Ad Hoc Teamwork

Andrew McAlinden, Caroline Wang, Steven Shi, Arrasy Rahman, Elad Liebman, Peter Stone

Centralized training with decentralized execution (CTDE) has become the dominant paradigm in multi-agent reinforcement learning (MARL), motivating extensive study of what privilege…

Centralized training with decentralized execution (CTDE) has become the dominant paradigm in multi-agent reinforcement learning (MARL), motivating extensive study of what privileged information should be made available to the critic during training. While prior work has examined the role of global state in fully cooperative settings, the design of centralized critics for N-agent ad hoc teamwork - in which dynamically varying set of learning agents must coordinate with an arbitrary set of uncontrolled teammates drawn from an unknown distribution - remains poorly understood. We study this question by comparing two natural classes of advantage estimators: controlled history estimators, which condition only on the observation and action histories of the learner's own agents, and joint history estimators, which additionally condition on the histories of the uncontrolled teammates. We prove that both estimators are unbiased and characterize the conditions under which the joint history estimate attains strictly lower variance than its controlled counterpart. Empirically, joint history critics match or outperform controlled history critics across a range of NAHT tasks, yielding improved sample efficiency and final returns. Together, these results provide both a theoretical justification and an empirical recommendation for incorporating uncontrolled agent histories into centralized critics for N-agent ad hoc teamwork.

cs.AIcs.LG
2026-10-13追踪学者 · Peter Stone

Post-Training, Finetuning, and Steering:A Field Guide for Curating Training Data

Maria Attarian, Yifan Ruan, Claas Voelcker, Chenyang Cao, Amy Zhang, Peter Stone, Nicholas Rhinehart, Igor Gilitschenski

While Vision-Language-Action models have enabled impressive cross-task transfer in zero-shot settings, adaptation methods are often necessary to achieve consistent performance on n…

While Vision-Language-Action models have enabled impressive cross-task transfer in zero-shot settings, adaptation methods are often necessary to achieve consistent performance on novel tasks. However, even though a wealth of methods for adaptation have been proposed, it is unclear how to choose the best method based on available trajectories. We close this gap by studying the impact of the adaptation method under a variety of common data scenarios: on- and off-policy data, offline vs online adaptation, and whether the data contains optimal or suboptimal trajectories. Our evaluation spans simulated tasks in the LIBERO suite and real tasks on a Franka platform. In the offline data regime, critic-based steering approaches outperform supervised finetuning when failure data is available. However, offline RL techniques for training critic functions fail to outperform simpler Monte-Carlo-based approaches. Finally, in the online setting, critic-based steering is significantly more sample efficient compared to policy-gradient-based finetuning methods, but has a lower performance ceiling than full finetuning.

2026-09-30追踪学者 · Peter Stone

STARS: From Spatiotemporal Dynamics to Social Representations in Human-Robot Interaction

Nathan Tsoi, Michael J. Munje, Tejas Oberoi, Rishab Maheshwari, Pengen Zheng, Tanush Chauhan, Peter Stone, Joydeep Biswas

Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit …

Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding, capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at https://larg.github.io/stars.

2026-09-30追踪学者 · Peter Stone

SimEX: Simulation-Integrated Robotics AutoResearch

Jiaheng Hu, Roberto Martin-Martin, Peter Stone, Rocky Duan, Zhenyu Jiang, Guanya Shi

Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this su…

Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this success to the physical world remains challenging. On the one hand, direct generation methods (e.g., Code as Policies) often suffer from the LLMs' insufficient understanding of robots and physical environments. On the other hand, iterative trial-and-error tuning in the physical world (e.g., physical autoresearch) induces significant experimental cost and safety concerns. We introduce SimEX: Simulation-Integrated Robotics AutoResearch, an autoresearch framework that tightly integrates simulated experimentation, enabling coding agents to efficiently acquire physical capabilities for controlling real robots. SimEX operates in two stages. First, the agent conducts open-ended probe-and-optimize iterations in simulation, developing a robot toolbox with robust and generalizable capabilities. Second, the agent adapts the toolbox and the simulator together through only a few physical trials: each trial corrects the simulator, and the corrected simulator is used to diagnose failures and screen candidate repairs. We evaluate SimEX extensively in sim-to-sim settings and on physical robots. On challenging real-world manipulation tasks including towel folding, barcode scanning, and plate manipulation, SimEX enables coding agents to efficiently acquire robot skills without any demonstration and with only 10 minutes of real-robot interaction. These results suggest that simulation can be a critical component in achieving physical intelligence, not only as a source of training data that must closely replicate the real world, but also as a roughly correct laboratory where a coding agent develops the knowledge and procedures needed to act on the robot. More details and robot videos at https://robo-simex.github.io/

cs.ROcs.AIcs.LG
2026-09-29追踪学者 · Peter Stone

LIBERO-MAX: Do Robot Policies Adapt When the World Changes?

Yunbei Zhang, Zijian Jin, Yuanzhe Liu, Janet Wang, Xilun Zhang, Yuyou Zhang, Zhenyu Zhang, Daoan Zhang 等

Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previ…

Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.