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Peter Stone

Georgia Tech / UT Austin · 最近 45 天 7 篇
#12026-11-03追踪学者 · Peter Stone

ELA: End-to-End Latent Action Policy Learning from Video Demonstrations

Cheng-Chun Hsu, Peter Stone

Robot imitation learning is limited by the scarcity of action-labeled data, while action-free demonstrations such as videos are abundant. Recent latent-action methods learn action-…

Robot imitation learning is limited by the scarcity of action-labeled data, while action-free demonstrations such as videos are abundant. Recent latent-action methods learn action-relevant representations from observation transitions, but they do not optimize latent actions for downstream control, leading to latent representations that are difficult for policies to model and difficult to accurately decode into continuous robot actions. This paper introduces ELA, an end-to-end framework for learning from video demonstrations via latent actions jointly optimized for policy learning and action decoding. ELA jointly trains a latent action model, latent action policy, and action decoder, enabling policies to leverage abundant video data with only a handful of action-labeled robot demonstrations. Experiments on simulated and real-world manipulation tasks show that ELA consistently outperforms prior latent action baselines. Moreover, it integrates seamlessly with existing imitation learning methods through lightweight 4M-parameter action decoders, requiring no changes to policy architectures or training objectives. Additional materials can be found on: https://end2end-latent-action.github.io/

#22026-10-30追踪学者 · Peter Stone

Decentralized Multi-Agent Coordination and Communication in Shared Codebases

Rishabh Mediratta, Lingyun Xiao, Peter Stone, Joydeep Biswas, Elias Stengel-Eskin

Coding agents working in shared repositories may receive separate, independently-motivated requests from human developers, creating a setting that is multi-agent by necessity. When…

Coding agents working in shared repositories may receive separate, independently-motivated requests from human developers, creating a setting that is multi-agent by necessity. When this scenario happens, their individual implementations may work separately but conflict when combined. To study this setting, we introduce ParallACT, a benchmark of orchestrator-free multi-agent coding tasks. ParallACT contains both complementary and contradictory tasks. In complementary tasks, each agent's task is separately useful and implementations must share an interface to be productively combined. In contradictory pairs, both agents' tasks require editing the same code in incompatible ways, and naively combining independent solutions fails to produce a useful implementation. We compare a single-agent oracle given the combined set of tasks against multi-agent settings that vary execution order, visibility, awareness of other agents, and access to a communication channel. We find that the oracle solves most tasks while parallel agents perform substantially worse. Their performance drop is notable for complementary tasks, and particularly sharp for contradictory tasks (e.g., from 62% to 16% for Claude Code with Claude Opus 4.8) where merged code typically satisfies only one specification, and the same gap appears in all six further configurations pairing two agent harnesses with three open-weight models. Simply telling an agent that a peer exists does not help significantly, and giving agents access to a communication channel recovers only a small part of the performance, at an additional token cost. ParallACT thus identifies and isolates a core challenge that will become more common as multi-agent coding by independent principals becomes standard, and provides a controlled test of which coordination strategies help, and at what cost.

cs.AIcs.CLcs.MA
#32026-10-26追踪学者 · Peter Stone

Centralized Critics for N-Agent Ad Hoc Teamwork

Andrew McAlinden, Caroline Wang, Steven Shi, Arrasy Rahman, Elad Liebman, Peter Stone

Centralized training with decentralized execution (CTDE) has become the dominant paradigm in multi-agent reinforcement learning (MARL), motivating extensive study of what privilege…

Centralized training with decentralized execution (CTDE) has become the dominant paradigm in multi-agent reinforcement learning (MARL), motivating extensive study of what privileged information should be made available to the critic during training. While prior work has examined the role of global state in fully cooperative settings, the design of centralized critics for N-agent ad hoc teamwork - in which dynamically varying set of learning agents must coordinate with an arbitrary set of uncontrolled teammates drawn from an unknown distribution - remains poorly understood. We study this question by comparing two natural classes of advantage estimators: controlled history estimators, which condition only on the observation and action histories of the learner's own agents, and joint history estimators, which additionally condition on the histories of the uncontrolled teammates. We prove that both estimators are unbiased and characterize the conditions under which the joint history estimate attains strictly lower variance than its controlled counterpart. Empirically, joint history critics match or outperform controlled history critics across a range of NAHT tasks, yielding improved sample efficiency and final returns. Together, these results provide both a theoretical justification and an empirical recommendation for incorporating uncontrolled agent histories into centralized critics for N-agent ad hoc teamwork.

cs.AIcs.LG
#42026-10-13追踪学者 · Peter Stone

Post-Training, Finetuning, and Steering:A Field Guide for Curating Training Data

Maria Attarian, Yifan Ruan, Claas Voelcker, Chenyang Cao, Amy Zhang, Peter Stone, Nicholas Rhinehart, Igor Gilitschenski

While Vision-Language-Action models have enabled impressive cross-task transfer in zero-shot settings, adaptation methods are often necessary to achieve consistent performance on n…

While Vision-Language-Action models have enabled impressive cross-task transfer in zero-shot settings, adaptation methods are often necessary to achieve consistent performance on novel tasks. However, even though a wealth of methods for adaptation have been proposed, it is unclear how to choose the best method based on available trajectories. We close this gap by studying the impact of the adaptation method under a variety of common data scenarios: on- and off-policy data, offline vs online adaptation, and whether the data contains optimal or suboptimal trajectories. Our evaluation spans simulated tasks in the LIBERO suite and real tasks on a Franka platform. In the offline data regime, critic-based steering approaches outperform supervised finetuning when failure data is available. However, offline RL techniques for training critic functions fail to outperform simpler Monte-Carlo-based approaches. Finally, in the online setting, critic-based steering is significantly more sample efficient compared to policy-gradient-based finetuning methods, but has a lower performance ceiling than full finetuning.

#52026-09-30追踪学者 · Peter Stone

STARS: From Spatiotemporal Dynamics to Social Representations in Human-Robot Interaction

Nathan Tsoi, Michael J. Munje, Tejas Oberoi, Rishab Maheshwari, Pengen Zheng, Tanush Chauhan, Peter Stone, Joydeep Biswas

Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit …

Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding, capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at https://larg.github.io/stars.

#62026-09-30追踪学者 · Peter Stone

SimEX: Simulation-Integrated Robotics AutoResearch

Jiaheng Hu, Roberto Martin-Martin, Peter Stone, Rocky Duan, Zhenyu Jiang, Guanya Shi

Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this su…

Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this success to the physical world remains challenging. On the one hand, direct generation methods (e.g., Code as Policies) often suffer from the LLMs' insufficient understanding of robots and physical environments. On the other hand, iterative trial-and-error tuning in the physical world (e.g., physical autoresearch) induces significant experimental cost and safety concerns. We introduce SimEX: Simulation-Integrated Robotics AutoResearch, an autoresearch framework that tightly integrates simulated experimentation, enabling coding agents to efficiently acquire physical capabilities for controlling real robots. SimEX operates in two stages. First, the agent conducts open-ended probe-and-optimize iterations in simulation, developing a robot toolbox with robust and generalizable capabilities. Second, the agent adapts the toolbox and the simulator together through only a few physical trials: each trial corrects the simulator, and the corrected simulator is used to diagnose failures and screen candidate repairs. We evaluate SimEX extensively in sim-to-sim settings and on physical robots. On challenging real-world manipulation tasks including towel folding, barcode scanning, and plate manipulation, SimEX enables coding agents to efficiently acquire robot skills without any demonstration and with only 10 minutes of real-robot interaction. These results suggest that simulation can be a critical component in achieving physical intelligence, not only as a source of training data that must closely replicate the real world, but also as a roughly correct laboratory where a coding agent develops the knowledge and procedures needed to act on the robot. More details and robot videos at https://robo-simex.github.io/

cs.ROcs.AIcs.LG
#72026-09-29追踪学者 · Peter Stone

LIBERO-MAX: Do Robot Policies Adapt When the World Changes?

Yunbei Zhang, Zijian Jin, Yuanzhe Liu, Janet Wang, Xilun Zhang, Yuyou Zhang, Zhenyu Zhang, Daoan Zhang 等

Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previ…

Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.

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