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Phillip Isola

MIT · 最近 45 天 3 篇
#12026-10-07追踪学者 · Phillip Isola

Shared Geometry As A Rosetta Stone: Cross-Modal Alignment Without Paired Data

Dominik Schnaus, Thomas Dagès, Daniel Cremers, Xi Wang, Phillip Isola

Multimodal representations enable zero-shot classification and retrieval, but aligning independently trained models usually requires large amounts of paired data. Yet, the Platonic…

Multimodal representations enable zero-shot classification and retrieval, but aligning independently trained models usually requires large amounts of paired data. Yet, the Platonic Representation Hypothesis suggests that models trained on different modalities may converge spontaneously toward a shared representation geometry. But then, do we even need paired examples for cross-modal alignment? Remarkably, we show that paired examples are unnecessary for coarse cross-modal alignment. Our simple Wasserstein Procrustes method with a coarse geometric initialization (GeoWarP) aligns two disjoint embedding sets by estimating a single orthogonal map without seeing any pairs. Across datasets, modalities, and unimodal models, we show that we can consistently align independently trained representations without pairs, and standard geometric alignment metrics accurately predict when this is possible. Nevertheless, we can naturally benefit from paired examples. In the very few-pair regime, our method substantially outperforms existing ones, while staying competitive with pair-based methods with more added examples. Finally, we demonstrate that the resulting alignments can enable text-to-image generation without paired examples. These results show that independently trained models often share enough geometry to establish cross-modal correspondence with little or no paired data.

#22026-10-05追踪学者 · Phillip Isola

Is this machine playing?

Nathan Cloos, Antonio Norelli, Daniel Durbin, Jacob Andreas, Daniela Rus, Phillip Isola

We placed a modern AI coding assistant in an unintended role: as the mind of a body on an unknown digital island. With only a minimal instruction mentioning no specific task, rewar…

We placed a modern AI coding assistant in an unintended role: as the mind of a body on an unknown digital island. With only a minimal instruction mentioning no specific task, reward, or activity, the machine started animating its virtual body. Across thirty-hour runs, the embodied AI agent climbed hills, stacked blocks into towers, drew mandalas, reinterpreted sports, ran experiments on the physics of its world, and learned techniques that later expanded what it could accomplish. These activities recurred across thirteen agents but diverged into distinct histories. We examine whether this behavior satisfies classical criteria for play and ask whether play can become a mode of machine development.

cs.AIcs.LG
#32026-09-28追踪学者 · Phillip Isola

Reinforcement Learning from Intermediate Renders for Image-to-Code Generation

Omri Kaduri, Kate Feingold, Phillip Isola, Tali Dekel

Reinforcement learning is increasingly used to post-train vision-language models for image-to-code generation, such as generating SVG code from a reference image, by optimizing rew…

Reinforcement learning is increasingly used to post-train vision-language models for image-to-code generation, such as generating SVG code from a reference image, by optimizing rewards computed from the final rendered output. However, relying on a single terminal reward provides sparse feedback that is poorly aligned with the contribution of individual tokens. A generated program may contain operations that accurately reproduce some parts of the target image alongside others that introduce errors, yet all tokens are trained from the same final outcome. We observe that many intermediate code prefixes are not only executable, but already produce meaningful partial renders that reflect progress toward the target. This property provides a natural source of denser supervision during generation. Based on this observation, we introduce IR4RL, an RL framework with a token-level render-progress reward that turns changes between intermediate renders into localized feedback for the generated sequence. We evaluate our approach on Image-to-SVG and Image-to-TikZ generation. Across both tasks, our method improves over supervised fine-tuning and standard GRPO, yielding new state-of-the-art open-source models. This shows that intermediate rendering provides a simple and effective source of process supervision for RL post-training of image-to-code models.

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