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学者追踪 › ETH / TUDa › Marco Hutter

Marco Hutter

ETH Zürich / TU Darmstadt · 最近 45 天 20 篇
#12026-11-03追踪学者 · Marco Hutter

WayTrace: A Map-to-Language-to-Trace Hierarchy for Embodied Urban Navigation

Manthan Patel, Jonas Frey, Pascal Roth, Marco Hutter, Cesar Cadena

Web services provide walking directions for nearly every city, but following them reliably over long routes remains challenging for autonomous robots. Point-goal navigation policie…

Web services provide walking directions for nearly every city, but following them reliably over long routes remains challenging for autonomous robots. Point-goal navigation policies rely heavily on accurate GNSS, while most vision-language navigation models struggle to execute even short instructions outdoors. We present WayTrace, a hierarchical system that connects web-map directions to robot motion through language. An off-the-shelf orchestrator vision-language model reads the turn-by-turn directions, a satellite map and recent camera images, and issues one atomic language command at a time, such as "cross the road to the left". An onboard trace predictor, trained on over one million automatically labelled samples from street-level images, draws the path for this command in the image, and a reinforcement learning policy tracks it. In long-range simulated missions, WayTrace remains robust to GNSS noise and rarely leaves crosswalks or sidewalks, while point-goal baselines degrade sharply with about ten times more violations. Deployed on a wheeled-legged robot, WayTrace completes real-world missions of up to 1.37 km at about 1.1 m/s through a busy city centre, rural trails and a university campus, handling crosswalks, staircases and construction sites. Project page: https://way-trace.github.io

#22026-11-02追踪学者 · Marco Hutter

SNAP: Semantic Navigation Among Pedestrians

Jakob Wolfram, Pascal Roth, Fan Yang, Cesar Cadena, Marco Hutter

Navigating crowded urban environments requires robots to avoid pedestrians while adhering to social norms such as remaining on sidewalks. Existing approaches typically address eith…

Navigating crowded urban environments requires robots to avoid pedestrians while adhering to social norms such as remaining on sidewalks. Existing approaches typically address either crowd avoidance or semantic path planning in isolation. We propose a reinforcement learning (RL) navigation policy that jointly reasons about semantic terrain and dynamic obstacles from a single semantically annotated bird's-eye-view (BEV) map, without relying on explicit human-state estimation. Our policy outperforms established crowd-navigation and semantic-aware baselines and transfers zero-shot to a legged robot, demonstrating socially compliant navigation in highly dynamic real-world scenarios.

#32026-11-01追踪学者 · Marco Hutter

GoalDex: Learning Image-Goal-Conditioned Policies for Dexterous In-Hand Manipulation

Arjun Bhardwaj, Mayank Mittal, Maximum Wilder-Smith, Vaishakh Patil, Marco Hutter

Dexterous in-hand manipulation is commonly formulated around explicit object pose estimation, yet reliable pose tracking is challenging under severe hand-object occlusions and ofte…

Dexterous in-hand manipulation is commonly formulated around explicit object pose estimation, yet reliable pose tracking is challenging under severe hand-object occlusions and often requires object-specific supervision. This dependence creates a bottleneck between perception and control that can limit robustness and scalability. We present an end-to-end visuomotor framework for dexterous in-hand reorientation that operates on RGB observations and proprioception without intermediate pose estimation. Our approach jointly learns visual representations and control policies through behavior distillation from privileged state teachers and auxiliary reconstruction objectives. Furthermore, we introduce image-goal-conditioned reorientation, allowing desired object configurations to be specified directly through images rather than canonical pose representations. We evaluate our approach across a diverse set of object geometries and instances in simulation, where it consistently outperforms pose-based methods and policies built on pretrained visual encoders. Finally, we demonstrate direct sim-to-real transfer of a single image-goal-conditioned policy across five real-world objects, showing that accurate dexterous reorientation can be achieved without explicit pose estimation. For videos and code release, please refer to the project website: https://rffr.leggedrobotics.com/works/goaldex/

#42026-10-31追踪学者 · Marco Hutter

Learning Agile Humanoid Dodgeball with Onboard Monocular Vision

Feng Tian, Yulin An, Chenhao Li, Matthias Heyrman, Marco Hutter

Humanoid robots operating in shared, dynamic environments must respond to rapidly approaching objects while maintaining balance. We study dodgeball as a controlled test of this cap…

Humanoid robots operating in shared, dynamic environments must respond to rapidly approaching objects while maintaining balance. We study dodgeball as a controlled test of this capability, coupling visual threat assessment with whole-body evasion, recovery, and target reacquisition. We develop a system that integrates onboard monocular perception, temporal ball-state and threat-flag estimation, and learned whole-body control. A ball detector supplies bounding-box histories, and a temporal estimator predicts relative ball position and a binary threat flag. Separate dodge/recovery and search/track policies share this interface and are composed to support repeated encounters. A three-stage curriculum first trains control with privileged ball states, then starts estimator supervision from stable policy rollouts, and finally replaces the actor's privileged inputs with estimator outputs. Analytic projection and perception randomization provide detector-like training observations without image rendering. Across approach-angle bins in controlled simulation, dodge success ranges from 97.8--100.0% for 5.0 m launches at 6 m/s to 33.2--40.8% for 2.5 m launches at 10 m/s, with 1000 throws per speed--distance condition. On a physical Unitree G1, controlled single-throw success exceeds 85% over more than 15 trials. A hardware sequence demonstrates full-azimuth target reacquisition followed by another dodge. These results demonstrate an integrated onboard-monocular-vision system under highly dynamic motions.

#52026-10-30追踪学者 · Marco Hutter

SAFARI: Semantic- And Frontier-driven Autonomous Risk Inspection

Ugur Kafkasyali, Mihnea Toader, Julia Richter, Turcan Tuna, Cesar Cadena, Marco Hutter

Robotic exploration can reduce human exposure to hazardous environments by autonomously searching unknown areas for objects of interest while constructing a complete, risk-aware ma…

Robotic exploration can reduce human exposure to hazardous environments by autonomously searching unknown areas for objects of interest while constructing a complete, risk-aware map. However, existing autonomous exploration approaches typically prioritize geometric coverage or information gain, without explicitly coupling semantic object detection and the risk associated with operating near potentially hazardous objects. Moreover, many systems have been demonstrated primarily in simulation or controlled environments, leaving limited validation of risk-aware semantic exploration in complex, unstructured field settings. To address this gap, we propose SAFARI, a framework that treats object detection as a native channel of a unified probabilistic map, thereby jointly informing exploration and planning with both geometric and semantic evidence. We evaluated SAFARI in 11 missions across three field sites on a quadruped platform. The framework achieved an average coverage of 98.7% of the accessible mission area, without operator intervention for 97.6% of mission time, and detected objects with characteristic dimensions as small as 15cm. Lastly, through ablation studies and a detailed analysis of system behavior, we show that object-size awareness and safety-aware path planning are crucial for effective hazardous-object search.

#62026-10-27追踪学者 · Marco Hutter

RESPLE2: Inertial-Informed Recursive Non-Uniform Spline Estimation for Multi-Sensor Odometry with Global Refinement

Ziyu Cao, William Talbot, Song Li, Pakpong Chirarattananon, Fredrik Gustafsson, Marco Hutter, Kailai Li

We present RESPLE2, a recursive multi-sensor state estimation framework using non-uniform B-splines for 6-DoF motion representation. By exploiting the knot-clamping boundary proper…

We present RESPLE2, a recursive multi-sensor state estimation framework using non-uniform B-splines for 6-DoF motion representation. By exploiting the knot-clamping boundary property, we propose a theoretically grounded mechanism for exact control-point prediction directly informed by inertial kinematics along the trajectory, with knot placement adapted to motion and measurement availability. Within an iterated extended Kalman filter, we perform this prediction using a subset of inertial measurements. A subsequent reset step preserves trajectory consistency as the knots extend. The update step further incorporates heterogeneous sensor measurements at their native timestamps through continuous-time observation models, supporting flexible combinations of LiDARs, cameras, inertial measurement units, and leg kinematics. We further develop a lightweight global optimization module that directly refines non-uniform B-spline control points by incorporating loop-closure constraints derived from LiDAR-visual cues. We conduct extensive evaluations on public and experimental datasets across handheld, tracked, legged, and hybrid aerial-legged platforms, covering highly dynamic maneuvers with extreme accelerations. Compared with state-of-the-art multi-sensor odometry systems, RESPLE2 achieves competitive or superior estimation accuracy and robustness in the corresponding sensor configurations, particularly under aggressive motion, while maintaining real-time operation. We publicly release our code and experimental datasets at https://github.com/ASIG-X/RESPLE2.

#72026-10-26追踪学者 · Marco Hutter

Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization

Simone Manni, Annika Wollschläger, Dario Bellicoso, Abel Gawel, Marco Hutter, Simon Le Cleac'h, Jan Brüdigam

Complex whole-body loco-manipulation requires executing diverse maneuvers, such as crouching, grasping, and locomotion, within a single long-horizon task. While performing simple p…

Complex whole-body loco-manipulation requires executing diverse maneuvers, such as crouching, grasping, and locomotion, within a single long-horizon task. While performing simple pick-and-place behaviors is well-established, scaling to complex, long-horizon tasks remains difficult. Currently, this challenge is addressed by relying on human motion data and correspondingly humanoid platforms, which limits platform independence and introduces substantial data processing overhead. Instead, we extend proximal policy optimization (PPO) to train a single policy for multi-phase tasks across diverse robotic hardware, leveraging prior task structure to shape behavior. Our method adapts PPO using a phase-conditioned critic, phase-gated reward functions, and a multi-phase reset curriculum to guide exploration. To support varied hardware, we employ a decoupled hierarchical control architecture that separates lower-level balancing dynamics from high-level phase execution. We demonstrate multi-stage loco-manipulation skills on hardware on both the Unitree G1 and a Boston Dynamics Spot equipped with a manipulator arm, and validate our design choices through ablations. Our approach enables the acquisition of complex loco-manipulation behaviors purely through environment interaction while directly incorporating high-level task structure into policy learning.

#82026-10-22追踪学者 · Marco Hutter

Humanoid Mobility via Attention-based Contacts

Junzhe He, Kehan Wen, Chong Zhang, Clemens Schwarke, Zewei Zhang, Kaixian Qu, Siyuan Hu, Matthias Müller 等

Humanoid mobility over complex terrain requires accurate foot placement and coordinated whole-body motion capable of robust adaptation. Reinforcement learning (RL) policies trained…

Humanoid mobility over complex terrain requires accurate foot placement and coordinated whole-body motion capable of robust adaptation. Reinforcement learning (RL) policies trained without motion references generalize well across terrains, yet eliciting effective whole-body coordination through reward design and exploration alone remains challenging. In contrast, reference-based methods yield natural motions but struggle to adapt beyond the predefined trajectories in their training data. We introduce a learning framework that bridges these two approaches by using motion data strictly as a training prior. An explicit, self-supervised, attention-based contact planner predicts future body-environment contacts, while a contact-conditioned tracker translates these plans into coordinated whole-body motion. Together, they establish contact as an interface between sensory observations and control actions. This abstraction allows the policy to internalize the contact-aware structure of locomotion rather than directly replicating kinematics. Consequently, a single policy can exploit data-driven motion priors for natural whole-body coordination while retaining the flexibility to discover environment-dependent behaviors through reinforcement learning. Building on the learned contact planner and tracker, a subsequent fine-tuning stage bootstraps their acquired capabilities to explore environment variations beyond those covered by the original motion data. Operating entirely from onboard observations without any reference inputs at deployment, this framework enables versatile humanoid mobility in challenging environments.

#92026-10-21追踪学者 · Marco Hutter

RangeNav: Task-Aligned LiDAR Range-Image Pretraining for Robot Navigation

Samuel Foo Enze, Manthan Patel, Fan Yang, Linus Kramer, Pascal Roth, Marco Hutter, Cesar Cadena

Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround co…

Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme aspect ratio and azimuthal seam of range images. We pretrain the network using a navigation-aligned objective combining range reconstruction, semantic segmentation, and bird's-eye-view (BEV) prediction, then freeze it for policy learning. In simulation, adding semantic and BEV supervision increases success rates over a reconstruction-only baseline by an average of 32.03 and 23.73 percentage points (pp) in procedurally generated training and out-of-distribution realistic test environments, respectively. Zero-shot real-world deployments on a Unitree B2-W quadruped demonstrate robust navigation through dense crowds, low-light settings, and construction zones where limited-field-of-view depth policies struggle. Code and models will be open-sourced. Project website: https://rangenav.github.io/.

cs.ROcs.LG
#102026-10-21追踪学者 · Marco Hutter

Watch Your Step: Anticipated Perception for Humanoid Locomotion

Matthias Heyrman, Chenhao Li, Ioannis Dadiotis, Marco Hutter

Perceptive locomotion policies typically observe a dense robot-centric elevation map, although only the terrain beneath and around the next footsteps informs the control decision. …

Perceptive locomotion policies typically observe a dense robot-centric elevation map, although only the terrain beneath and around the next footsteps informs the control decision. Learned encoders compress the whole visual input, leaving the policy to work out which inputs matter while learning the baseline locomotion task. Learning both at once slows training and, without computationally expensive attention mechanisms, makes generalization to new terrain harder. We instead remove redundant inputs from the elevation map before the policy sees it. A lightweight foothold prediction model (FPM) predicts future footholds from proprioception and the velocity command alone, and we sample the elevation map only in small patches around these predicted footholds. We train the prediction model alongside the locomotion policy, periodically retraining it on new policy rollouts as the robot's gait matures. This allows the perception to anticipate where the policy will step, while the policy learns to leverage terrain information around those steps. With the proposed lightweight preprocessing, the policy reaches a given terrain difficulty in roughly a third of the training iterations required with the complete map. It outperforms policies that observe the complete map where footholds are sparse, including in narrow walled corridors, and on unseen terrain, and it matches an attention-based encoder trained at several times the cost. The policy transfers zero-shot to a Unitree G1 humanoid traversing various obstacles, stairs, gaps, and step-downs beyond the training distribution in both indoor and outdoor environments.

#112026-10-21追踪学者 · Marco Hutter

End-to-End Reinforcement Learning for Quadrupedal Jumping in Lunar Gravity

Levin Müller, Oliver Fischer, Marco Trentini, Yusuke Tanaka, Marco Hutter

Legged robots can extend planetary exploration to rugged and discontinuous terrain that is inaccessible to conventional rovers. In lunar gravity, jumping further expands this mobil…

Legged robots can extend planetary exploration to rugged and discontinuous terrain that is inaccessible to conventional rovers. In lunar gravity, jumping further expands this mobility by enabling robots to cross obstacles and gaps that cannot be traversed by walking alone. We present a multistage reinforcement-learning approach that produces a single end-to-end control policy for commanded point-to-point jumping under lunar gravity. The resulting policy has a simple architecture and relies exclusively on mission-compatible onboard sensing, making its deployment on a real lunar mission plausible. In simulation, the learned policy performs accurate point-to-point jumps with landing errors smaller than the robot's body size. We analyze the torque and power demands of lunar jumping and characterize performance degradation under extreme outlier events, including control-update freezes of up to \SI{1}{s} during flight. Hardware transfer demonstrates that the policy can successfully execute a vertical jump under lunar-gravity offloading. Furthermore, the measured torque and power profiles are consistent with the simulation results and remain within the robot's hardware limits.

#122026-10-18追踪学者 · Marco Hutter

Vision as Proprioception: Estimating Humanoid Robot Pose from Video

Jiaxi Jiang, Matthias Heyrman, René Zurbrügg, Marco Hutter, Christian Holz

Estimating a humanoid robot's internal state from video has a wide range of real-world applications but remains unexplored. During interactions with a robot, its onboard state info…

Estimating a humanoid robot's internal state from video has a wide range of real-world applications but remains unexplored. During interactions with a robot, its onboard state information may be unavailable due to privacy, ownership, or communication constraints. Meanwhile, online and AI-generated robot videos provide rich sources of data but typically lack corresponding joint configurations, limiting their direct use in robot learning. To address these issues, we present HumanoidPose, a new framework that treats vision as proprioception to recover full-body joint configurations in world space from video alone. Specifically, we combine pretrained human-pose features with robot kinematics in a unified model that predicts each embodiment's joint configurations. We retarget human motions to sixteen different humanoid embodiments, enabling scalable learning entirely from synthetic data. To improve real-world generalization, we further leverage unlabeled online videos through self-training to develop a 2D robot-pose detector. In our evaluation, HumanoidPose improves joint-angle and joint-position accuracy over the evaluated baselines and reduces joint-angle error by 18-32% relative to the best-performing baseline on each of the three real humanoid platforms. We further show improved global localization and generalization to unseen embodiments. HumanoidPose enables visual understanding of other robots during interaction and extraction of robot motion from online and generated videos.

cs.ROcs.AIcs.CV
#132026-10-17追踪学者 · Marco Hutter

Solving a Giant Rubik's Cube with a Quadruped Robot

Lukas Amiet, Gabriel Sánchez-Blanco Repgen, Mayank Mittal, Victor Klemm, Andrei Cramariuc, Marco Hutter, Cesar Cadena

Pedipulating a freestanding articulated object requires controlling its pose and internal configuration while maintaining balance. We demonstrate this capability by autonomously so…

Pedipulating a freestanding articulated object requires controlling its pose and internal configuration while maintaining balance. We demonstrate this capability by autonomously solving a giant Rubik's Cube with a quadruped using only its feet. The task demands repeated precise interactions, since unintended layer motion can invalidate subsequent operations. We develop an onboard RGB-D perception pipeline that estimates the cube's metric pose and its full color state from partial views acquired through locomotion and flipping. A planner converts the computed solve into robot-executable skill sequences. Learned whole-body skills reorient the cube while preserving its layer configuration and turn its layers with one foot pinning the cube as the other pushes. We train these skills using reinforcement learning with privileged observations and distill them into policies that map onboard depth and proprioception to joint targets. The deployed policies tolerate variations in relative robot-cube placement and recover from external disturbances. The system completes three autonomous hardware solves, each about 30 steps over 8-9 minutes. These results show that combining onboard perception with coordinated pedipulation enables a quadruped to complete extended multi-step physical tasks. Additional material can be found at: https://leggedrobotics.github.io/rubik-skills/

#142026-10-13追踪学者 · Marco Hutter

Walk Like This: Stylized Locomotion for Physics-Based Characters through Example-Driven Diffusion

Joshua Aurand, Agon Serifi, Sammy Christen, Ruben Grandia, Espen Knoop, Marco Hutter, Moritz Bächer

We present a real-time framework for expressive legged locomotion that enables independent control over velocity and style. Unlike existing data-driven controllers, which typically…

We present a real-time framework for expressive legged locomotion that enables independent control over velocity and style. Unlike existing data-driven controllers, which typically require explicit style labels for training, our method efficiently leverages large-scale unstructured motion data and generalizes to unseen styles. We disentangle style from functional locomotion through a tailored sampling strategy used to train a style encoder whose output conditions an autoregressive diffusion model. During inference, the user provides a style reference clip and a joystick velocity command. The diffusion model then generates a kinematic reference tracked by a reinforcement learning controller. To improve user controllability and stylization strength, we propose an attention biasing mechanism and a velocity command correction strategy. We demonstrate our method on a physics-based humanoid character in simulation and on a physical robot, showcasing robust real-time control and continuous style modulation. The results can be best seen in our supplemental video (https://www.youtube.com/watch?v=roFnS6N7nJ4).

#152026-10-08追踪学者 · Marco Hutter

Toward Lunar Legged Robots: Field Deployment Lessons at LUNA

Adrian Fuhrer, Joseph Church, Oliver Fischer, William Talbot, Nicolas Faesch, Yannic Hofmann, Hendrik Kolvenbach, Yusuke Tanaka 等

Legged robots are promising candidates for future lunar surface missions because they can traverse steep, loose, and obstacle-rich terrain that challenges conventional wheeled rove…

Legged robots are promising candidates for future lunar surface missions because they can traverse steep, loose, and obstacle-rich terrain that challenges conventional wheeled rovers. However, readiness for lunar deployment is limited by uncertainties in foot-regolith interaction, dust generation, illumination-driven perception degradation, and operational constraints. This paper reports lessons from the 2025 LUNA analogue campaign, where ANYmal-D and Magnecko traversed loose regolith simulant and crater-like terrain and collected long-horizon navigation and visual-inertial data under challenging lighting. We show that quadrupedal robots can traverse regolith simulant, but performance is affected by sinkage and slip, dust-generating contacts, and perception failures caused by overexposure, shadows, and low-texture regions. These results motivate tighter integration of regolith-aware locomotion policies, illumination-robust perception, repeatable analogue testing, and mission-level operational validation for future lunar legged robots.

#162026-10-06追踪学者 · Marco Hutter

Reactive Task-Oriented Robot-Human Handovers via Generative Hypothesis Selection

Carmen Scheidemann, Andreea Tulbure, Pascal Burkhardt, Marco Hutter

When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient,…

When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient, rather than the blade, is both more ergonomic and safer. Recent state-of-the-art methods for task-oriented robot-human handovers have progressed from modeling object geometry to incorporating object affordances. However, they often forgo predicting the explicit, task-specific hand poses a human selects to utilize an object. Since many objects support multiple interaction modalities, e.g., a claw hammer used to strike or pull nails, this variability must be modeled to achieve robust task-oriented handovers. To tackle this, we propose a novel approach, GENESIS-Handover (GENErative HypotheSIS), which leverages VLM image generation to produce a variety of task-specific hand-object interaction hypotheses. These hypotheses are matched in real time to the observed human hand pose, enabling inference of the most suitable handover configuration. By leveraging VLMs as priors of plausible hand-object interactions, the method produces task-conditioned handover strategies for previously unseen object-task pairs. We evaluate the standalone interaction proposal module before deploying the full system on a mobile manipulator. In a user study with 12 participants across five task-object pairs, 83.3% perceived our method to have better task understanding than the previous state of the art.

#172026-10-02追踪学者 · Marco Hutter

Bidirectional Voronoi-biased Exploration Curriculum for Reinforcement Learning

Juri Pfammatter, Kaixian Qu, Clemens Schwarke, Victor Klemm, Marco Hutter

Long-horizon tasks with sparse rewards pose an exploration bottleneck for goal-conditioned reinforcement learning: a policy started from the initial state rarely reaches the goal a…

Long-horizon tasks with sparse rewards pose an exploration bottleneck for goal-conditioned reinforcement learning: a policy started from the initial state rarely reaches the goal and receives no learning signal. Reference motions, hand-designed curricula, and shaped rewards supply this signal but require demonstrations or task-specific engineering; automatic start-state and goal curricula avoid this but typically expand from one side only, so the full distance to the target must be covered from that side. We propose the Bidirectional Voronoi-biased Exploration curriculum for Reinforcement learning (BVER), which expands from both ends at once. Inspired by bidirectional RRT planning, BVER grows start states outward from the goal and goals outward from the initial state distribution, biases both toward unexplored task space, and steers them toward each other, training one goal-conditioned policy on both. On point-mass mazes, quadrupedal box climbing, and robot-arm ring-on-peg transfer, BVER learns faster than all compared reference-free curricula. On box climbing, it reaches 95% success on a 0.4 m box in roughly 65% fewer iterations than the best of them, is the only one of them to learn to climb a 0.7 m box, and yields a policy robust to start, goal, and yaw variation. Without a demonstration, it approaches the sample efficiency of reference-based curricula on the 0.4 m box and on ring-on-peg transfer. Ablations show that expanding from both ends outperforms either direction alone.

cs.LGcs.RO
#182026-09-28追踪学者 · Marco Hutter

HOI-Retarget: Contact-Centric Retargeting for Human-Object Interaction

Jihwan Shin, Adrià López Escoriza, Junzhe He, Matthias Heyrman, Marco Hutter

Learning from demonstration (LfD) has enabled humanoid robots to acquire diverse whole-body skills, but extending this paradigm to human-object interaction (HOI) is limited by the …

Learning from demonstration (LfD) has enabled humanoid robots to acquire diverse whole-body skills, but extending this paradigm to human-object interaction (HOI) is limited by the availability of robot-compatible interaction references. We present HOI-Retarget, a contact-centric retargeting method that transfers HOI onto a humanoid robot for large-scale motion-data generation. Its windowed trajectory optimization uses every labeled contact as a target in the object frame, balancing body tracking, foot support and smoothness under the robot's kinematic limits. The method can augment a single demonstration across object sizes, absorb contacts reconstructed from monocular video, and extend to several robots manipulating one object. We publicly release the code and the retargeted motion dataset.

#192026-09-25追踪学者 · Marco Hutter

Transformer-based Monte Carlo Localization in Construction Meshes

Linus Kramer, William Talbot, Olga Vysotska, Marco Hutter

To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to a global reference frame th…

To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to a global reference frame that is shared with a building map. Similar room layouts and low-texture surfaces pose a challenge for existing LiDAR- and vision-based localization methods. We approach this problem with a LiDAR-based global relocalization system that estimates the robot's pose relative to a building mesh and combines a PointNet++ encoder with a place recognition decoder, whose outputs serve as a learned observation model within a Monte Carlo Localization (MCL) framework. The pipeline is trained exclusively on synthetic LiDAR scans obtained by simulating the robot's sensors inside the building mesh. Our approach is robust in ambiguous environments due to an uncertainty-aware decoder that scales positional likelihoods and a resampling strategy that injects model hypotheses into the particle set, enabling recovery from potential particle depletion. Evaluations on real-world datasets show that our method outperforms both diffusion-based and ScanContext++ baselines while maintaining fast inference (18 ms per call), demonstrating the practicality of synthetic-data training for mesh-referenced global localization in construction robotics.

#202026-09-25追踪学者 · Marco Hutter

Precision at Speed: Sample-Efficient Online Model-Based Reinforcement Learning for Hydraulic Excavator Control

Claudio Canales, Fang Nan, Marco Hutter, Javier Ruiz-del-Solar

Precise, high-speed control remains challenging for robots with complex actuation dynamics. Learning directly on hardware is further constrained by the cost of real-world interacti…

Precise, high-speed control remains challenging for robots with complex actuation dynamics. Learning directly on hardware is further constrained by the cost of real-world interaction. We present an online model-based reinforcement learning framework that learns a probabilistic dynamics ensemble model from scratch for sampling-based model predictive control. A precision-gated contouring objective conditions the progress reward on path accuracy, prioritizing precision over speed. In a data-driven excavator simulator, the framework achieves higher sample efficiency than the evaluated model-based reinforcement learning baselines. We validate the framework by learning directly on an 11.5-ton Menzi Muck M445 hydraulic excavator, without demonstrations or simulation pretraining. After 20 minutes of interaction, the controller reaches tracking accuracy comparable to prior learned controllers trained on 100-150 minutes of data. After 40 minutes, it sustains sub-centimeter mean path error at high operating speeds.

cs.ROcs.LGeess.SY

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