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Trevor Darrell

UC Berkeley · 最近 45 天 7 篇
#12026-10-21追踪学者 · Trevor Darrell

Agentic World Action Models

Zhuoyang Liu, Dantong Niu, Botong Zhang, Boning Shao, Jing Wang, Ruijie Zheng, Yuvan Sharma, Runyu Lu 等

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combi…

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.

#22026-10-19追踪学者 · Trevor Darrell

Train An Imaginative Agent

Jiaxin Ge, Junyi Zhang, Tianning Chai, Hanjun Yoo, Chenyang Wang, Xiuyu Li, Weijia Shi, XuDong Wang 等

A seemingly reasonable push in Sokoban can make the puzzle unsolvable. To avoid such mistakes, an agent has to anticipate the consequences of its actions before execution, especial…

A seemingly reasonable push in Sokoban can make the puzzle unsolvable. To avoid such mistakes, an agent has to anticipate the consequences of its actions before execution, especially when feedback from the real environment is sparse or actions are irreversible. We introduce Agentic Imagination (Agima), a training framework that trains an agent to imagine before acting, i.e. to be imaginative. Agima trains a single omni model to propose actions, generate images of their outcomes, and then reason over these imagined futures to decide what to execute in the real environment. Rather than committing to a single plan, the agent can simulate a sequence of actions, explore alternatives, and compare possible futures. We first use supervised fine-tuning (SFT) to unify policy and world modeling within a single omni model. This enables the agent to predict future outcomes and perform basic forms of imagination, such as forward thinking and counterfactual branching. We then use agentic reinforcement learning (RL) to teach the agent to reason with its imagined futures and use them effectively for planning. Across four environments spanning Maze2D, Sokoban, Pacman, and PushT, Agima generalizes to harder settings unseen during training. Trained with SFT alone on two-box Sokoban, Agima solves 40% of four-box puzzles while seeing the real board only once every five moves, compared with an action-only planner that only solves 2%. After RL, new behaviors emerge in how Agima uses its imagination: it learns a new unified format that was unseen during the SFT stage, learns to conduct forward thinking only when necessary, and branches more frequently at critical decision points. An agent that can picture where its actions lead can learn when and where to look ahead, that is, to plan. Project page: https://agima.net/.

#32026-10-15追踪学者 · Trevor Darrell

Judging the Judges: Confidence and Disagreement in Rubrics as Rewards

Michael Tian-Yue Liu, Anne Harrington, Trevor Darrell, Yutong Bai

Rubrics as Rewards (RaR) extends reinforcement learning to non-verifiable domains by using an LLM judge to score responses against a structured rubric. Prior work has focused on im…

Rubrics as Rewards (RaR) extends reinforcement learning to non-verifiable domains by using an LLM judge to score responses against a structured rubric. Prior work has focused on improving the rubric or strengthening the single judge, with comparatively little attention to how different single or multiple judges might be used during RaR training. We first show that judge identity alone produces a substantial spread in scores when training Qwen3-4B-Base on RaR-Medicine and RaR-Science across five frontier and open-weight judges. Building on this, we propose RaRE (Rubrics as Rewards with Ensembles), a novel judge ensemble strategy for RaR with two mechanisms: a soft-Likert reward that uses judge logprobs to weight more confident judges more heavily, and a drop-on-disagreement mask that excludes high-disagreement rollouts from the GRPO update. We find that this design is critical: while a naive average of judge scores fails to outperform the best single judge, RaRE outperforms every single-judge RaR variant on both HealthBench and GPQA Diamond, with per-theme analysis showing that it inherits the complementary strengths of its constituent judges. Our findings establish judge ensembling as a compelling axis for improving RaR.

#42026-10-14追踪学者 · Trevor Darrell

Robota-Embed: Unified VLA Embeddings for Robot In-Context Learning and Evolution

Yunze Liu, Jing Wang, Shenrui Wu, Wenkun He, Guanqi Zhan, Xianzheng Ma, Junyu Chen, Wenhang Ge 等

Retrieving useful context for a robot requires matching its task, execution stage, and the continuation that should follow. We introduce Robota-Embed, to our knowledge the first vi…

Retrieving useful context for a robot requires matching its task, execution stage, and the continuation that should follow. We introduce Robota-Embed, to our knowledge the first vision-language-action (VLA) embedding model to jointly encode all three modalities in both current-state queries and recorded future continuations. Predictive retrieval training aligns these endpoints, enabling historical continuations to serve as context at inference time. We construct a multi-source corpus of 1,695,684 cleaned training anchors and introduce Robota-Embed-Bench, with 4,000 queries and a shared 8,000-entry gallery. Robota-Embed achieves 47.33% clip-level and 81.77% episode-level R@1, exceeding action-free Gemini Embedding 2 by 22.09 and 33.47 percentage points. Controlled retrieval studies show that removing native action degrades retrieval more than removing vision. We study two complementary applications. Embed2ICL uses retrieved experience for training-free and training-based policy conditioning, increasing success from 47.0% to 56.3% in DROID-Sim and from 86.4% to 92.8% on the LIBERO difficult subset, while improving task progress on real robots. Embed2Evolve uses execution feedback to grow task-local memory and refine context use around a frozen GPT-6 Astra policy. Across five ManiSkill tasks, it achieves 68% success, compared with 24% for GPT-6 Astra Direct and 33% for a harness independently evolved with Omni-Embed-Nemotron-3B under the same protocol. Relative to the latter, it uses approximately 79.5% fewer policy tokens per test rollout, counting both successes and failures. These results show that a unified, action-aware retrieval space can support robot in-context learning and task-local context evolution.

#52026-10-01追踪学者 · Trevor Darrell

World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories

Jiahui Lei, Qianqian Wang, Trevor Darrell, Angjoo Kanazawa

Equipping artificial agents with spatial intelligence requires a comprehensive generative prior over the dynamic 3D world. We propose World Motion Models (WMMs) that capture "what …

Equipping artificial agents with spatial intelligence requires a comprehensive generative prior over the dynamic 3D world. We propose World Motion Models (WMMs) that capture "what was, is, and will be where across time" via sparse SE(3) pose trajectories. WMMs are built on the observation that elements of dynamic scenes can be well approximated by a set of rigid SE(3) trajectories, a minimal yet expressive primitive for 4D modeling. This representation unifies articulated objects, human bodies, hand-object interactions, piecewise-rigid scene dynamics, camera motion, and even robot states and actions into a single shared space. Given this representation, we cast the joint distribution of these entities as a flexible sequence modeling problem, utilizing flow-matching with per-token noise levels. Coupled with a context token mechanism for non-sequential conditioning, this formulation supports any-to-any marginal conditioning across an arbitrary number of entities and time steps. Tasks such as future prediction, motion infilling, model-predictive control, inverse kinematics, cross-embodiment retargeting, and policy learning all reduce to the application of different masks over the same network. Experiments on 6 diverse applications of 3D vision and robotics demonstrate the versatility and flexibility of WMMs with strong performance.

#62026-09-29追踪学者 · Trevor Darrell

OmniTaskonomy: When Does Visual Generation Improve Visual Understanding?

Jiaxin Ge, Yiming Qin, Ji Xie, Haozhe Jiang, Xiaochuang Han, Junyi Zhang, Andrew Dai, Yinfei Yang 等

Training a model to generate visual content can encourage it to learn rich perceptual capabilities related to geometry, spatial relationships, and objectness; yet, its benefits for…

Training a model to generate visual content can encourage it to learn rich perceptual capabilities related to geometry, spatial relationships, and objectness; yet, its benefits for visual understanding remain unclear. We ask: when and how does visual generation supervision improve visual understanding? We study controlled pairs of image-to-image (I2I) generation and image-to-text (I2T) understanding tasks that express the same underlying problem in different output modalities. We find that under the correct recipe, I2I training improves downstream I2T performance, with larger gains as the amount of I2I training data increases. We next ask which generation tasks benefit which understanding capabilities. To study transfer beyond paired tasks, we introduce OmniTaskonomy, a unified taxonomy spanning 19 I2I generation tasks and 25 I2T understanding capabilities. The resulting transfer map reveals selective, task-dependent benefits. Some follow intuitive correspondences, e.g., depth prediction improving metric 3D reasoning, object pointing improving counting, and jigsaw reconstruction improving 2D ordering. Interestingly, we also uncover surprising connections: 2.5D segmentation improving category recognition and Z-depth prediction improving localization. To probe these patterns, we analyze gradient alignment between generation and understanding tasks and find that stronger alignment is associated with larger downstream transfer gains. Together, our results highlight visual generation as a rich source of supervision for visual understanding and provide a roadmap for unlocking its benefits through the right training curriculum and task selection. Project page: https://omni-taskonomy.github.io/.

#72026-09-21追踪学者 · Trevor Darrell

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

Haoran Yuan, Zekai Wang, Boning Shao, Haoran Lu, Trevor Darrell, Ismini Lourentzou, Wei Zhan

Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling wi…

Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-task mean from 74.7 to 26.6 while keeping the same tactile features and action expert. After four hours of tactile-encoder adaptation with a frozen pretrained vision VAE, our continual vision-to-touch learning extends the pretrained video model to touch using roughly 100 demonstrations per task without tactile midtraining, while retaining visual prediction quality within 0.5 dB of vision-only counterparts. The compressor retains 89.4% of pre-fusion contact recall while enabling 2.26x faster training and 1.29x faster inference. Together, these results show that pretrained video priors can be extended to distributed multi-finger contact dynamics in a data- and compute-efficient manner.

cs.ROcs.AIcs.CV

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