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He Wang

清华 / 北大 / 上交 · 最近 45 天 16 篇
#12026-11-03追踪学者 · He Wang

Large Language Model-Assisted Adaptive Heuristic Search for Agile Earth Observation Satellite Scheduling

He Wang, Yeye Liu, Ruijie Li, Xuemei Jiang, Junyu Wu, Lining Liu Zhuoqi Man, Tao Li, Yanjie Song

Agile Earth observation satellites must coordinate imaging tasks within limited observation windows, while accounting for attitude maneuvering and onboard energy constraints. Compe…

Agile Earth observation satellites must coordinate imaging tasks within limited observation windows, while accounting for attitude maneuvering and onboard energy constraints. Competition among observation opportunities makes scheduling performance sensitive to the heuristic rules used for task selection. This letter proposes a large language model (LLM)-assisted adaptive heuristic search method for agile Earth observation satellite scheduling. The LLM generates an initial heuristic rule according to the characteristics of the scheduling instance. During the subsequent ant colony search, search performance and scheduling information are fed back to the LLM to refine the heuristic rule. The proposed modifications are evaluated through paired solution constructions before being incorporated into the search process. A unified scheduling procedure determines task selection, satellite assignment, and observation timing under the operational constraints. Experiments on six scheduling scenarios involving 50--200 imaging tasks demonstrate that the proposed method achieves 4.3%--9.6% higher mean observation benefit than the strongest baseline.

cs.AIcs.CL
#22026-11-03追踪学者 · He Wang

ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control

Mingyu Wang, Si Li, Ziqing Chen, He Wang, Li Yi

Humanoid robots operating in cluttered environments must react to unexpected contacts before the first impact peak, which arrives within tens of milliseconds. Learned whole-body po…

Humanoid robots operating in cluttered environments must react to unexpected contacts before the first impact peak, which arrives within tens of milliseconds. Learned whole-body policies running at 50 Hz introduce a policy-cycle delay and may suppress a protective withdrawal as a tracking error. To address these challenges, we propose ARC (Ascending Reflex Control), a bottom-up framework that integrates instantaneous tactile reflexes with learned whole-body control. ARC consists of two components: an instantaneous reflex pathway and bottom-up reflex integration. The reflex pathway detects hazardous contacts from full-body tactile sensing, solves a whole-body withdrawal pose, and delivers it directly to the motors within 10 ms. Bottom-up reflex integration combines reflex-in-the-loop policy learning, reflex-transparent policy alignment, and reflex-informed policy adaptation to sustain the withdrawal, maintain balance, and complete longer-horizon recovery. We deploy ARC on a Unitree G1 and evaluate three categories of hazardous contact. Compared with an otherwise identical reflex delayed by 20 ms, ARC reduces the first force peak by 34.1% and reduces the contact impulse from 0.2632 N s to 0.1225 N s (a 2.15x ratio). We further demonstrate protected motion tracking, teleoperation, and vision-free obstacle traversal guided by foot tactile sensing. Project page: https://minusmodulo.github.io/reflexarc-website/

#32026-10-30追踪学者 · He Wang

Hard Constraint Projection in a Physics Informed Neural Network (Burgers)

Miranda J S Horne, Peter K Jimack, Amirul Khan, He Wang

Physics informed machine learning provides a framework to study and simulate fluid dynamics, potentially at a fraction of the computational cost of traditional numerical methods, w…

Physics informed machine learning provides a framework to study and simulate fluid dynamics, potentially at a fraction of the computational cost of traditional numerical methods, with the goal of improving the explainability, accuracy and robustness of purely data driven machine learning methods. In this work, we extend the hard constraint projection (HCP) method developed by Chen et al. [Journal of Computational Physics, 445, 110624, 2021] from a linear partial differential equation (PDE) to a nonlinear PDE: the 1D Burgers' equation. To strictly impose a discrete approximation of the governing equation, the Burgers' equation is first locally discretised (using a finite difference stencil) then decomposed into a constraint matrix and a prediction matrix. Using tools from linear algebra, the constraint matrix is used to construct a projection matrix. A physics informed neural network (PINN) [Raissi et al. Journal of Computational Physics, 378, 686, 2019] is used to predict the velocity, and a final unlearnable layer projects the velocity prediction to the hyperplane of exact solutions to a discretised form of the Burgers' equation. Our initial results indicate that the HCP-PINN initially trains similarly to an equivalent PINN, and as the PINN loss plateaus, the HCP-PINN loss continues to decline. When tested on a previously unseen uniform grid of points covering the domain, the HCP-PINN exhibits higher accuracy, converging to a data error approximately an order of magnitude lower than the comparable PINN. We also observe that the inclusion of the HCP layer results in better observance of the governing PDE. Our findings suggest that the HCP-PINN can be more robust to the selection of physics collocation points, and less dependent on collocation point quantity.

physics.flu-dyncs.LG
#42026-10-25追踪学者 · He Wang

Reinforcement Learning for Adaptive Crowd Flow Control Using Dynamic Barriers

Alhanof Alolyan, He Wang, Amani Alonayzan

Crowd barriers are widely used to regulate pedestrian movement during large public events such as pilgrimages. However, fixed barrier layouts often create unnecessary stopping and …

Crowd barriers are widely used to regulate pedestrian movement during large public events such as pilgrimages. However, fixed barrier layouts often create unnecessary stopping and local congestion even when they successfully control the overall crowd flow. Finding better barrier configurations is difficult because there is no dataset that provides the best barrier placement for a given crowd scene. We address this challenge by introducing a simulation-driven reinforcement learning framework that learns barrier configurations without requiring labelled training data. Starting from a segmented crowd scene, we construct a realistic simulation environment that reproduces the observed pedestrian distribution. This environment is then used to train a Soft Actor-Critic (SAC) agent that continuously adjusts barrier positions to improve pedestrian movement. Unlike supervised approaches the proposed framework allows the agent to explore barrier configurations that have never been observed in real data. We evaluate the learned policy under unseen numbers of pedestrians. The learned policy consistently outperforms the existing manually designed barrier configuration by reducing pedestrian stops while maintaining effective flow regulation. These results demonstrate that combining computer vision crowd simulation and reinforcement learning provides an effective framework for optimizing crowd control infrastructure.

cs.CVcs.LG
#52026-10-25追踪学者 · He Wang

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Chao Chen, Zhenrong Wang, Jilong Wang, Yusen Feng, Jiangran Lyu, Li Yi, He Wang

Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either e…

Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either extra physical disturbances or inaccurate simulation modeling, resulting in a significant training-deployment gap. Therefore, effectively leveraging real-world data to fine-tune policies represents the crucial last mile for robust deployment. To bridge this gap, we propose HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a real-world-trained neural dynamics model. First, in the data collection stage, we introduce a low-frequency reference perturbation method with an adaptive intensity mechanism, balancing deployment feasibility and exploration efficiency. Second, for the model training stage, we train a robust history-based, proprioceptive neural dynamics model in Euclidean space by incorporating differentiable forward kinematics, eliminating the reliance on costly motion capture systems. Finally, in the policy fine-tuning stage, we directly fine-tune the policy via backpropagated model gradients, achieving high data efficiency. Through physical validation on the Unitree G1 robot, we demonstrate that HumanoidNDM enables rapid real-world adaptation to various perturbations, representing the first online, MoCap-free fine-tuning framework for humanoid tracking policies.

cs.ROcs.AIcs.LG
#62026-10-24追踪学者 · He Wang

Tracking Is Not Sensing: Artifact-Aware Thermal Video Respiration Estimation in Head-Free Marmosets

Penghao Wang, Sen Yang, Fenghua Xie, He Wang, Xindong Song

Continuous physiological monitoring is essential for linking behavior, internal state, and neural activity in neuroscience and translational research. In common marmosets, a key no…

Continuous physiological monitoring is essential for linking behavior, internal state, and neural activity in neuroscience and translational research. In common marmosets, a key nonhuman primate model for social neuroscience, respiratory rate provides a basic readout of arousal, stress, and physiological regulation. Contact sensors can provide accurate measurements, but they add preparation burden and may interfere with head-free behavioral protocols. Thermal video offers a noncontact alternative by capturing breathing-related temperature changes around the nose and mouth. However, in head-free marmosets, these cues are weak, localized, and easily corrupted by head motion, pose changes, and fur. Here we show that this setting exposes a broader challenge in video-based physiological sensing: visually reliable tracking does not necessarily imply physiologically valid measurement. Using synchronized thermal video and contact respiration recordings, we show that marmoset respiration is recoverable from thermal video but strongly ROI-sensitive. Under head-free motion, visually plausible nasal tracking can still produce traces inconsistent with contact respiration, demonstrating that tracking is not sensing. We therefore estimate respiratory rate from learned temporal signals extracted from thermal clips and introduce Selective Temporal Attenuation Regularization (STAR). STAR selectively attenuates high-motion thermal discontinuities through local temporal imputation during training, regularizing models toward respiration-consistent dynamics while leaving inference unchanged on raw video. Across multiple deep-learning backbones, STAR improves head-free estimation, reaching 2.23 bpm MAE compared with 20.76 bpm for tracked ROI analysis.

#72026-10-19追踪学者 · He Wang

Where is Physical RSI capability from? An Observational Scaling Law of LLM-as-policy

Zekai Li, Jiayi Yu, Jinlu Zhang, Luyang Niu, Zekun Qi, Jun Zheng, Xuchuan Chen, Dairu Liu 等

In this paper, we systematically investigate the mechanisms, scaling behavior, and generalization of physical Recursive self-improvement. We introduce PhysRSI-eval to quantify phys…

In this paper, we systematically investigate the mechanisms, scaling behavior, and generalization of physical Recursive self-improvement. We introduce PhysRSI-eval to quantify physical RSI through a five-axis metric: First-Attempt Performance, Efficiency, Success, Budget and Improvement from failure. Different VLMs are evaluated on 18 manipulation tasks under a fixed interaction budget. The analysis of experimental results motivates the Physical Barrel Hypothesis: different capabilities may constrain different parts of improvement. The five-axis metrics also distinguish systems with close public benchmark averages and show that high scores need not come with early or efficient gains. We study observational scaling from two perspectives: predicting the relative performance of VLM agents from their public capabilities, and forecasting later progress from early physical feedback. Together, these analyses ask how quickly and how far an agent can improve. Moreover, we conduct workspace interventions and then analyze what improvement leaves behind. Removing history reduces late-round success, frozen workspaces remain useful on unseen layouts, and three cross-task cases achieve success earlier. The results suggest that scene-specific adaptation and reusable experience can coexist.

cs.ROcs.AIcs.CV
#82026-10-15追踪学者 · He Wang

Uni-PNP: Unified Prehensile and Non-prehensile Policy Learning for Generalizable Object Pose Reaching

Wenxuan Zhu, Yuze Wang, Jiangran Lyu, Jiayi Chen, Yixin Zheng, Mi Yan, Li Yi, Zhizheng Zhang 等

Object manipulation often requires combining non-prehensile actions with grasping. However, existing approaches typically develop these capabilities separately and integrate them b…

Object manipulation often requires combining non-prehensile actions with grasping. However, existing approaches typically develop these capabilities separately and integrate them by sequencing distinct primitives through prescribed intermediate objectives, limiting the coordination of contact motions and grasping. Their integration also remains sensitive to object and gripper geometry and depends on particular environmental supports, complicating real-world deployment. We present Uni-PNP, a unified policy that jointly learns prehensile and non-prehensile manipulation for object pose reaching across diverse objects and grippers. To achieve this, we first pretrain a geometry encoder to predict contact-induced object motion using a contact-dynamics dataset constructed from simulated interactions between diverse objects and grippers. We then train the policy in a two-stage reinforcement learning curriculum from graspable objects to ungraspable peers, encouraging the discovery of non-prehensile interactions and their integration with grasping. Experiments show 76.39% success on hundreds of seen objects with grippers, and 57.91% on unseen peers, outperforming the strongest pose-reaching baseline by 20.52 and 17.79 percentage points, respectively. We also analyze emergent behaviors, including nonprehensile and prehensile repositioning, grasp acquisition that requires grasping after tipping, and table-assisted reorientation while grasping, and transfer to the real-world scenario. Project page available at lgswdn.github.io/Uni-PNP.

#92026-10-15追踪学者 · He Wang

CQDC-Warp: GPU-Accelerated Differentiable Quasi-Dynamic Simulation for Contact-Rich Manipulation

Yanchen Ding, Jiayi Chen, Jianfeng Xu, Wei Zhao, Li Yi, He Wang

Efficient synthesis of contact-rich manipulation trajectories is essential for downstream robot learning. Gradient-based planning offers a promising approach, but jointly optimizin…

Efficient synthesis of contact-rich manipulation trajectories is essential for downstream robot learning. Gradient-based planning offers a promising approach, but jointly optimizing motion and contact decisions remains challenging. Meanwhile, many existing planners run on CPUs with limited throughput. We present CQDC-Warp, a GPU-accelerated differentiable quasi-dynamic simulator for batched model predictive control (MPC). We use it to study contact-guided trajectory optimization, in which intended robot--object contacts are specified before planning and encouraged through soft costs, while the simulated dynamics determine contact geometry and frictional response without a prescribed contact-mode schedule. Across $17{,}408$ trials on the $17$-object Allegro in-hand rotation benchmark, our framework achieves $79.8%$ success, compared with $73.7%$ for CFree and $65.2%$ for IMPACT, and reduces mean trajectory-generation time by factors of $27.0$ and $50.2$, respectively. On a single NVIDIA RTX 4090 with $2{,}048$ parallel worlds, forward and backward throughput reach $2.06\times10^5$ and $2.25\times10^5$ world-steps per second, respectively. Further experiments cover manipulation with LEAP and Shadow hands, environmental contact exploitation, bimanual manipulation, whole-body control, and real-world trajectory replay on a Sharpa hand.

#102026-10-09追踪学者 · He Wang

QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition

Nanzhu Chen, Feixiang He, Yunfeng Diao, Duygu Sarikaya, He Wang

Skeleton-based human action recognition has gained increasing attention due to the stability of skeleton data across diverse environments and advances in motion capture technologie…

Skeleton-based human action recognition has gained increasing attention due to the stability of skeleton data across diverse environments and advances in motion capture technologies. Following the success of supervised learning approaches, self-supervised learning approaches, particularly contrastive learning ones, have achieved impressive performance. However, they remain vulnerable to adversarial attacks. In this work, we propose a plug-in robustification module via quantization for contrastive learning in self-supervised skeleton-based human action recognition (QCLR), which enhances the robustness of representations against adversarial attacks while preserving their representational capability. Specifically, we employ a dual-level quantization scheme across the encoding pipeline, which breaks the gradient propagation and absorbs small adversarial perturbations within the quantization bins. To mitigate the impact of inevitable quantization error, we further design an attention-guided multi-faceted quantization strategy to maintain the representation quality. Experiments on several benchmark datasets demonstrate that integrating QCLR into a progressive lineage of mainstream contrastive learning models substantially improves robustness against both gradient-based white-box and gradient-free black-box adversarial attacks, while preserving highly competitive classification accuracy.

#112026-10-09追踪学者 · He Wang

What Visual Representations Do World Action Models Need?

Kai Liu, Jiangran Lyu, Tingyu Deng, Yixin Zheng, Jingtian Wan, Wenbo Cui, Mi Yan, Yizhou Zhou 等

World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconst…

World Action Models (WAMs) inherit powerful priors from pretrained video generation models, but their variational autoencoder (VAE) representations are optimized for visual reconstruction rather than manipulation. External visual representations can improve manipulation, but existing methods couple representation choices with different integration mechanisms, obscuring their individual effects. We systematically compare visual representations, five integration mechanisms, and feature combinations under controlled settings. Our study yields three main findings. First, strong general-purpose visual representations provide broader robustness gains and can match or outperform representations pretrained for specific visual capabilities. Second, channel-wise joint prediction achieves the highest average success rate; further analyses suggest that future-feature prediction and the action expert's effective use of added visual information contribute to its gains. Third, additional sources should be selected for the task-relevant information they contribute beyond existing representations, as the same source can help one combination but harm another. However, even the best evaluated composition provides a smaller additional gain than the initial improvement from adding a strong general-purpose representation to the VAE-only baseline. We instantiate the resulting Representation Recipe as R$^2$-WAM. It achieves state-of-the-art performance on RoboCasa GR1 Tabletop with an 84.7% success rate and reaches 92.8% on RoboTwin 2.0, improving over the VAE-only baselines by 5.9 and 2.2 percentage points, respectively. Taken together, these findings suggest that future work should prioritize stronger general-purpose visual representations and more effective mechanisms for integrating them into WAMs, with feature composition serving as a supplementary route to improvement.

#122026-10-07追踪学者 · He Wang

Multi-Bandwidth Distribution Matching Distillation: On the Equivalence of Distribution Matching Distillation and Drifting Models

Jialin Zhu, Xing Liu, Feixiang He, He Wang

Researchers are exploring effective one-step generative model continuously, and, Drifting Models (Deng et al., 2026), demonstrate great potential in one-step generation recently. T…

Researchers are exploring effective one-step generative model continuously, and, Drifting Models (Deng et al., 2026), demonstrate great potential in one-step generation recently. There are works that reveal the connection between Diffusion & Flow Style Generative Models (DFSGMs) (Ho et al., 2020; Song et al., 2020a;b; Lipman et al., 2022; Liu et al., 2022) and Drifting Models (Li & Zhu, 2026; Lai et al., 2026; Turan et al., 2026). But no one has yet established a precise correspondence between the Drifting Model and the widely used distillation method- Distribution Matching Distillation (DMD/DMD2) (Yin et al., 2024b;a) to the best of our knowledge, even though their optimization objective formulas are virtually identical. In this paper, we prove that by converting the velocity-field / noise-field from the pre-trained DFSGMs into the attraction force field in Drifting Models and estimating the repulsion force field from the generative distribution, training the Drifting Model is naturally equivalent to the Distribution Matching Distillation. With this equivalent concept, we propose an improved method based on DMD from the Drifting Model's perspective- Multi-Bandwidth Distribution Matching Distillation (MBDMD).

cs.LGcs.CV
#132026-10-06追踪学者 · He Wang

Neuromotor Hierarchy Network: Physiological Inductive Biases for Robust Generalization in sEMG Decoding

He Wang, Hongyuan Qi, Zhaoxian Zhang, Jinbin Luo, Linyi He, Mehul Motani, Changsheng Wu

Surface electromyography (sEMG) provides a wearable, noninvasive interface to neuromuscular activity for movement decoding and human-computer interaction. Population-scale decoding…

Surface electromyography (sEMG) provides a wearable, noninvasive interface to neuromuscular activity for movement decoding and human-computer interaction. Population-scale decoding remains difficult because the relationship between sEMG and neuromuscular activity varies across users and sessions, while task-relevant dynamics span channels and multiple timescales. Learning waveform-to-output mappings from task labels leaves the distinction between recording variability and coordinated motor activity implicit. We introduce the Neuromotor Hierarchy Network (NHN), which learns a compact latent neuromotor state from task supervision to represent task-relevant neuromuscular coordination. NHN constructs this latent state through a hierarchy inspired by neuromotor organization. It adapts recording statistics while preserving relative intensity. Its spatiotemporal encoder uses parameter-efficient channel interactions and modulates features with multi-timescale history. The resulting features yield candidate activations of learned motor primitives, which are temporally integrated and continuously weighted to form the state. Theoretical analysis characterizes the efficiency, temporal behavior, and optimization of NHN's core mechanisms. We evaluate the architecture for both continuous hand-pose estimation on emg2pose and touch-typing recognition on emg2qwerty. On emg2pose, NHN reduces user-averaged angular error by 0.52% to 2.84% across all three generalization splits in both Regression and Tracking relative to Hadidi et al.'s best task-specific variants, using 48.42% to 48.51% fewer parameters. On emg2qwerty, NHN reduces beam-search character error rate by 19.40% zero-shot and 30.42% after fine-tuning relative to SplashNet-Upscale, using 65.86% fewer parameters. Physiology-guided inference of a latent neuromotor state supports parameter-efficient sEMG decoding.

#142026-09-29追踪学者 · He Wang

Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies

Galbot Team, Xuchuan Chen, Xiaoqian Cheng, Yu Deng, Lihe Ding, Shaocong Dong, Xiangjun Gao, Haozhe Jia 等

GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embo…

GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embodied policies, we conduct comprehensive evaluations across six domains, examining direct control, cooperation with learned policies, and feedback-driven adaptation. In gripper manipulation, Astra can correct task targets and prepare contact conditions for subsequent policy execution; hybrid control with π0.5 achieves 48% success on the evaluated RoboDojo subset. In dexterous manipulation, hybrid control achieves 50% success in ten experience-guided DexJoCo trials, while direct in-hand control struggles to coordinate finger contacts. In mobile manipulation, hybrid control reaches 38.7% success on the evaluated RoboCasa365. In navigation, Astra leads our local comparisons, reaching 92% success on RxR instruction following and 82% on HM3D object search, although search incurs substantial detours. In locomotion, dense motion-reference generation remains unreliable: none of five sequential attempts on a single obstacle course reaches the goal, despite improvements in stability and forward progress. In humanoid loco-manipulation, Astra exceeds baseline methods on 13 of 30 HumanoidBench tasks with pretrained whole-body controllers. These findings reveal a gap between useful task decisions and reliable physical control. Inference latency further constrains practical control: across 50 RoboDojo instances per condition, policy-assisted and direct control consume 624.8 million and 1.132 billion tokens. A 30-second locomotion run requires 250 model calls averaging 39.86 seconds each, with physics paused during inference.

#152026-09-24追踪学者 · He Wang

Encoded but Not Decoded: Layer-Localized Evidence for a Three-Level Gap in LLM Syntax

Zhenyan Lu, He Wang, Xiaohui Huang

A language model can fail a syntactic test in two distinct ways: by not encoding the relevant structure, or by encoding it but failing to use it at the output. Behavioral evaluatio…

A language model can fail a syntactic test in two distinct ways: by not encoding the relevant structure, or by encoding it but failing to use it at the output. Behavioral evaluation alone cannot tell these apart. We propose a three-level evaluation framework (behavioral deployment, LM-head readout, and probe recoverability) measured on the same items under the same binary decision. Using a compact trilingual (English, Chinese, German) control-dependency benchmark, we find that probe recoverability exceeds or equals LM-head readout, which in turn exceeds or equals behavioral deployment, across seven models and all three languages in the aggregate. The recoverability surplus is never negative across all 14 (model, task) conditions. The disconnect concentrates in subject-control, where a nearest-noun heuristic gives the wrong answer. The single largest gap (0.653) appears on Qwen3-0.6B Instruct in question answering. The gap persists at Qwen3-14B Instruct. Instruction tuning degrades deployment more than encoding in percentage terms. We rule out option-position bias, late-layer erasure, output-formatting artifacts, and probe-training variance. The pattern is consistent with decoding that favors surface shortcuts, and the behavior-probe gap measures the strength of that preference. Activation patching shows the gap is layer-localized. Under instruction tuning, the LM-head-decoded layer shifts approximately ten layers later than the probe-decoded layer. These findings argue that behavioral evaluation understates what models encode, while probing alone overstates what they deploy.

#162026-09-21追踪学者 · He Wang

DualWAM: Dual-System World Action Models for Asynchronous Global Planning and Local Refinement

Yixin Zheng, Jiangran Lyu, Yuntian Deng, Kai Liu, Yizhou Zhou, Yizhou Wang, Xiaoguang Zhao, He Wang 等

World Action Models (WAMs) jointly generate robot actions and predict future world states, transferring priors from video pretraining to robot control. However, future visual predi…

World Action Models (WAMs) jointly generate robot actions and predict future world states, transferring priors from video pretraining to robot control. However, future visual prediction is computationally expensive, so existing WAMs often rely on long action chunks to amortize inference cost across control steps, at the cost of closed-loop responsiveness. We present \method, a dual-system WAM that preserves broader-horizon world-action generation while enabling high-frequency closed-loop action updates by decoupling global planning and local refinement. \systwo periodically performs high-noise bidirectional denoising over a broader world-action chunk to establish a global plan, while wrist-only \sysone extracts a temporally aligned short window from the intermediate denoising state and completes low-noise refinement using the latest wrist observations, which provide action-aligned cues about local geometry, motion, and contact during interaction. The two systems operate asynchronously along a shared denoising trajectory: each global plan is reused across multiple local updates, while \sysone repeatedly incorporates fresh interaction feedback. Across zero-shot manipulation tasks on Franka and Galbot, \method improves success over the strongest evaluated baseline by 4.5 percentage points on average, while achieving a 16.6$\times$ critical-path speedup. Further studies show that role-matched egocentric and UMI data improve success by 14 percentage points, and that the decoupled design naturally supports edge--cloud deployment with substantially lower communication overhead than the baseline.

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